-= Trade Secrets =-
The revolution begins with this little guy. Sprockfuddle
is the midget information trader who sets you on your path to freedom. You can find
him hanging out in the underwater hidey hole where the black market broker is located in Qeynos
Harbor. The actual /loc is 895, -31, 28. Dive into the waterway that runs parallel
to the wall seperating the dock area from the rest of the zone. Swim down and under the
wall in the center and you will find a hole that leads up into the room where Sprockfuddle
is waiting.
This opening quest enlightens you on how things really work in the supposed "noble" city of Qeynos. Open your ears and get your hailin' finger ready; there's a whole mess 'o talkin' goin' on.
You say, "Hail, Sprockfuddle"
Sprockfuddle says to you,"Admiring the fine stock of goods, are you?"
You say to Sprockfuddle,"Well...not exactly. Do you have anything else?"
Sprockfuddle says to you,"Sometimes. It pays to have connections. I do quite a bit of trading and supplying. Not just goods, but other things...if you take my meaning."
You say to Sprockfuddle,"What other things?"
[Editor's note: The above line is where it becomes apparent that you are a master linguist.]
Sprockfuddle says to you,"You're here because you want a good deal on things that you might not otherwise come by, right? Same with me. I might pick up a tidbit of information that's every bit as valuable as the next thing."
You say to Sprockfuddle,"You're a spy?"
Sprockfuddle says to you,"Spying's for amateurs! No, I'm not a spy; I'm more than that. A trader, a procurer of rare objects, an inventor -- that's me! But even someone with my skills can always use a hand now and then. Interested in learning how you can help?"
You say to Sprockfuddle,"What kind of help are you talking about?"
Sprockfuddle says to you,"That's the spirit! Do you want to live the good life by making simple trades -- commodities, information or items? It's easy; anyone can do it. Your pockets fill with coin -- and none of it's taxable since it's under the table."
You say to Sprockfuddle,"Tell me more."
Sprockfuddle says to you,"There's the oppressive taxes that Queen Antonia puts on the folks who live here. You never see her lift a hand to help the poor, do you? That's why my job's so important. I provide a few cheap trinkets to folks who starve themselves putting chickens in the pots of every Qeynosian noble."
You say to Sprockfuddle,"I hadn't thought of it that way before."
Sprockfuddle says to you,"She has everyone mark up the goods and taxes both buyer and seller. Sickening, I tell you! Now, I might add a premium to some things, but I'm honest about it. Folks from Freeport are honest, whatever else you might call 'em."
You say to Sprockfuddle,"I'd never thought of it that way, either."
[Editor's note: Really, genius?]
Sprockfuddle says to you,"You'll find Freeport's an honest place. Someone doesn't like you, they'll tell you to your face. None of this secretive mumbity-jumbity stuff. You seem the honest sort, eager to do what's right by yourself. You would do much better in Freeport, wouldn't you?"
You say to Sprockfuddle,"I suppose so."
Sprockfuddle says to you,"Tell you what: you need time to think and that's natural. Go see a pal of mine on the third floor of the pub here. He'll explain things a bit plainer than I can...and I need to get back to work."
The friend that Sprockfuddle speaks of is Vernon Tinworthy. He is located on the top floor of the Fish & Ale Inn, right there in Qeynos Harbor. How convenient.
You say, "Hail, Vernon Tinworthy"
Vernon Tinworthy says to you,"What do you want?"
You say to Vernon Tinworthy,"Sprockfuddle suggested I speak with you."
Vernon Tinworthy says to you,"Lots of people speak with me. Did Sprock tell you why you might find me an interesting conversationalist?"
You say to Vernon Tinworthy,"He mentioned something about becoming a trader."
Vernon Tinworthy says to you,"Ah...a trader, eh? That's rich! Let me get a look at you. Yes...yes...I can see why he sent you. How much are you involved in the politics of this town?"
You say to Vernon Tinworthy,"What do politics have to do with trading?"
Vernon Tinworthy says to you,"Everything! Grease a palm there, pay off someone here...sounds like business, but it's really all politics. You gotta pay the right piper. So, you deep into things in Qeynos or what?"
You say to Vernon Tinworthy,"I'm not involved."
Vernon Tinworthy says to you,"Then you don't come with something worth trading. See you around when you've got something of value."
You say to Vernon Tinworthy,"What do you consider valuable?"
Vernon Tinworthy says to you,"My time, for one thing. Listen, if you want to work the game, you gotta show me why I need you around. Plenty of folks want to get in on the trade. You gotta know the folks around town, get them talking."
You say to Vernon Tinworthy,"I can do that."
Vernon Tinworthy says to you,"You can prove it to me by chatting up the locals. Find out whether there's really going to be some kind of shelter around Qeynos. You get the information, then you have something worth trading to me. You don't get the information, then you find another line of work. Deal?"
You say to Vernon Tinworthy,"Deal."
Vernon Tinworthy says to you,"This isn't a stroll around the Harbor. Keep your eyes peeled and talk to everyone. Start in the pub downstairs and work your way around the Harbor. Then come back when you think you have something worth trading to me."
You say to Vernon Tinworthy,"I'll be back."
Vernon Tinworthy says to you,"Yeah? We'll see."
You say to Vernon Tinworthy,"Count on it."
Walk directly downstairs and hanging out in the lobby you will find the lovely Mary Dillon bitching and moaning about shields or some such nonsense. Give her a quick hail to figure out why she is so upset.
You say, "Hail, Mary Dillon"
Mary Dillon says to you,"What?"
You say to Mary Dillon,"You said something about a shield...?"
Mary Dillon says to you,"I don't know anything about a shield. My husband Thierry knows about weapons and shields. Not me. Ask him. Ask him how important they are...more important than his family!"
You say to Mary Dillon,"Did he choose his work instead of you?"
Mary Dillon says to you,"He sure did. Some Erudite caught his eye and next thing you know, he's working late every night. Small wonder I come here. I want to forget that lousy man!"
You say to Mary Dillon,"You seem awfully bitter."
Mary Dillon says to you,"I'm fine. I don't need Thierry, that scurvy skirt-chaser of a husband! So he took off and left me here all alone! I'm sure he's much happier with that scrawny Erudite anyway. Always talking about math and ballistics and shielding. Bah!"
You say to Mary Dillon,"Shielding? What about shielding?"
Mary Dillon says to you,"Some stupid shield. He never talked to me much about it, but I guess he talked at lot to that Erudite. Said she was clever. Said she didn't drink. I didn't used to drink, either, till he met HER."
You say to Mary Dillon,"Mary...may I call you Mary?...he really made you suffer, didn't he?"
Mary Dillon says to you,"He sure did. Some Erudite caught his eye and next thing you know, he's working late every night. Small wonder I come here. I want to forget that lousy man!"
You say to Mary Dillon,"Who could blame you?"
Mary Dillon says to you,"That's right! I cooked and cleaned house for Thierry so that he could concentrate on that stupid shield. He doesn't know anything about magic! Not a thing! I'm sure that Erudite put some kind of spell on him."
You say to Mary Dillon,"Sounds more to me like you're better off without him."
Mary Dillon says to you,"If only I didn't miss him. He moved away to South Qeynos. I know it's not far away, but I can't bear the thought of seeing him with her! My heart's been broken. I won't let him step on it, too."
You say to Mary Dillon,"Why would you want to talk with that loser anyway?"
Mary Dillon says to you,"I feel better after talking to you. He's out of my life and I don't need him, do I? After all, if he wasn't drawing up plans with that gnome, he was always talking about her. Why would anyone need a gnome for a magical shield anyway?"
You say to Mary Dillon,"Glad I could help you, Mary."
Magical gnomish shields, eh? Hmm. While gnomes are good for punting and holding up that wobbly end of the coffee table, they do have a tendancy to come up with some really snazzy gadgets from time to time. Better go talk to Mary's wayward hubby.
Thierry Dillon is located in South Qeynos. He paces back and forth right around the archway that divides the Mage Tower/Qeynos Harbor area and the Housing area/rest of South Qeynos.
You say, "Hail, Thierry Dillon"
Thierry Dillon says to you,"Excuse me?"
You say to Thierry Dillon,"I heard you're hiring folks for a city project."
Thierry Dillon says to you,"It's a simple civic improvement project run by Magus Weskah. We're still in the planning stage. I'm not sure how many positions we'll need to fill to get the job done, or when we'll start hiring."
You say to Thierry Dillon,"Civic improvement?"
Thierry Dillon says to you,"I'm quite proud of the work we're doing. This is a long-term solution that Queen Antonia herself has approved."
You say to Thierry Dillon,"I've been talking to Mary Dillon."
Thierry Dillon says to you,"Mary? How is she? I've been worried sick about her. She...she won't see me. She won't accept messages that I've sent her. At least she's still alive!"
[Editor's note: There are many absolutely wonderful responses that you can give to Thierry at this point. Have fun with it.]
You say to Thierry Dillon,"I was under the impression that you left her."
Thierry Dillon says to you,"I did leave her, but it wasn't my choice. She insisted that I was carrying on with one of my associates and demanded that I move away. All I've ever wanted to do is take care of Mary and with this new job, I thought our finances would finally improve."
You say to Thierry Dillon,"So what happened?"
Thierry Dillon says to you,"Ellinnea Umalia near the Mage Tower is a brilliant theoretical magician and like a lot of Erudites can sometimes talk over peoples' heads. Mary didn't like feeling stupid. She's not, she just felt intimidated by Ellinnea. That led to her feeling jealous and that led to Mary spending more and more time in the pubs."
You say to Thierry Dillon,"Mary's still pining away for you."
Thierry Dillon says to you,"I wish Mary understood how much the project will mean for the safety of Qeynos. For the safety of our children -- when we have them! When we're done with our work, Qeynos will be safe from any type of incursion. That's worthwhile, don't you think?"
You say to Thierry Dillon,"More worthwhile than your own wife?"
Thierry Dillon says to you,"Yes...and no. This project is for the future of the city. If I have to sacrifice my personal happiness, then so be it. I can only hope that someday Mary will understand."
You say to Thierry Dillon,"Good luck to you."
Time to go chat up Ellinnea Umalia, the uppity ho who is breaking up the once-happy Dillon marriage with her edumacated ways of speaking. You'll find Ellinnea standing by a tree directly outside of the Concordium building ("Mage building") there in South Qeynos.
You say, "Hail, Ellinnea Umalia"
Ellinnea Umalia says to you,"You're interrupting my work."
You say to Ellinnea Umalia,"Sorry...it sounds as though you're working on something big!"
Ellinnea Umalia says to you,"I am the lead theoretical magician of a certain civic project, yes. In fact, I report to no one but Magus Weskah herself and not to one of the little people. Who are you?"
You say to Ellinnea Umalia,"I'm obviously not as important as you are!"
Ellinnea Umalia says to you,"I realize everyone else has their limitations. My talents are considerable, which is why my theories were selected over that of the competition. Not that Towser Flizgibbert is anywhere near my league."
You say to Ellinnea Umalia,"I'm not familiar with theoretical magic."
Ellinnea Umalia says to you,"I am not here to provide a basic tutorial on magical theory. Do you have something specific to ask?"
You say to Ellinnea Umalia,"Which comes first: the theory or the magic?"
Ellinnea Umalia says to you,"One flows naturally from the other. We see magic used in some way and then theorize how it could be improved or changed. Sometimes we see a need and seek a magical answer. Not everyone can be so flexible, of course."
You say to Ellinnea Umalia,"Sounds like you do a good job at it."
Ellinnea Umalia says to you,"I realize everyone else has their limitations. My talents are considerable, which is why my theories were selected over that of the competition. Not that Towser Flizgibbert is anywhere near my league."
You say to Ellinnea Umalia,"Who's Towser Flitzgibbert?"
Ellinnea Umalia says to you,"Flizgibbert thinks he's a theoretical magician from Elddar Grove. He's really nothing more than a theoreticist and not a very good one at that. He had no idea that the irregular borders of Qeynos and its villages would affect dispersement. Imagine!"
You say to Ellinnea Umalia,"Thank goodness you're in charge!"
Ellinnea Umalia says to you,"My thoughts precisely. With all the angles and dimensions to consider, this work is beyond his grasp. Qeynos will be very well protected from any magical bombardment regardless of its source once my shielding is in place. Flizgibbert doubtless thinks otherwise."
You say to Ellinnea Umalia,"I'll leave you to your work."
Well now. This Towser Flizgibbert fellow doesn't seem to be too popular with the annoyingly condescending Erudite theoretical magician set. Even more importantly, it appears that he may know something of this hush-hush magic shield project everyone is going on about.
Towser Flizgibbert is located at about -692, -16, -452 in Elddar Grove. He stands just over the north side of the bridge that crosses the river that runs through this zone. Holy moly, we got ourselves a gnome here! Resist the urge to plant your boot in his li'l oompa-loompa face and give him a hail.
You say, "Hail, Towser Flizgibbert"
Towser Flizgibbert says to you,"Well? What do you want?"
You say to Towser Flizgibbert,"I'm sorry you lost the design competition."
Towser Flizgibbert says to you,"Finally! Someone who recognizes my true worth! I'm sure that Erudite paid someone to put in a good word for her so-called theory. Bah! Just ask Arbuthnot Jumroller over in Baubbleshire. He'll tell you!"
You say to Towser Flizgibbert,"She's not a very friendly sort."
Towser Flizgibbert says to you,"She certainly didn't charm her way to the top. How'd you hear about the competition anyway? It was all very hush-hush, city security and all that."
You say to Towser Flizgibbert,"Ellinnea couldn't help boasting; a transparent effort to put you down, really."
Towser Flizgibbert says to you,"Ellinnea's a braggart and a security risk. The magical shielding device she supposedly developed drew directly from my own research and conclusions. She copied my work and passed it off as her own!"
You say to Towser Flizgibbert,"Your device would be much better, I'm sure."
Towser Flizgibbert says to you,"Of course my device would be better. She's only creating an array to cover Qeynos and its hub villages. My device would use a wider network to protect some of the outlying farmlands as well."
You say to Towser Flizgibbert,"You're a genius, Flizgibbert!"
Towser Flizgibbert says to you,"Apparently you and Arbuthnot Jumroller are the only ones who recognize my true worth. Ah, well! Good thing I already live within an area that will be protected by the shielding! If you stay within the city's limits, you'll be protected as well."
You say to Towser Flizgibbert,"That's good to know."
Ok, so Towser has a groupie in Baubbleshire. Halfing-gnome love? ... Well, let's not dwell on such horrors.
Arbuthnot Jumroller can be found in the Baubbleshire thinking dirty li'l halfling thoughts about gnomes, bondage and jumjum next to a bench on the crest that overlooks the waterfall in the Baubbleshire. Choke back your revulsion and strike up a conversation.
You say, "Hail, Arbuthnot Jumroller"
Arbuthnot Jumroller says to you,"Well, then, what can I do for you?"
You say to Arbuthnot Jumroller,"This place gives me the creeps."
Arbuthnot Jumroller says to you,"Excuse me?"
You say to Arbuthnot Jumroller,"Was I mumbling again? Let me rephrase that."
Arbuthnot Jumroller says to you,"Well, then, what can I do for you?"
You say to Arbuthnot Jumroller,"You're friends with Towser Flizgibbert, aren't you?"
Arbuthnot Jumroller says to you,"That's right. Towser and I go waaaaaaay back! Why, I'd have never gotten through school if it weren't for his help."
You say to Arbuthnot Jumroller,"I hear Towser's a great teacher."
Arbuthnot Jumroller says to you,"There isn't anything Towser can't do once he's put his mind to it. He's been a bit down lately since Magus Weskah over in North Qeynos picked someone else's design, but I'm sure he'll pull through things just fine. Are you a friend of his, too?"
You say to Arbuthnot Jumroller,"I met him through the design contest."
Arbuthnot Jumroller says to you,"I can't say much about the contest since I didn't enter it myself. In fact, without that truth potion, Jo Ironshield gave him, Towser wouldn't have said a word about it! He hates to lose, you see!"
You say to Arbuthnot Jumroller,"Truth potion?"
Arbuthnot Jumroller says to you,"Jo slipped him some at the pub. It was funny at the time, though his wife didn't think so. All I know is that poor Towser couldn't stop telling the truth about things, even that ugly hat of hers! The Qeynos North Alchemists' Guild that Jo belongs to won't be so amused either, I guess."
You say to Arbuthnot Jumroller,"Well...it was nice meeting you."
Truth potion? TRUTH POTION?! Son of a...why didn't someone tell me that I could've just had someone make a freakin' truth potion?! *sigh* Ok, fine. Let's go talk to Jo Ironshield. Should be a hoot.
Oh, goody. A dwarf. Jo Ironshield is hanging out by a tree just north of the bank in North Qeynos. Apparently we are on to the "Commune with Midgets" portion of the Betrayal quest. I wouldn't be surprised if the next step required you to have phone sex with a leprechaun. Hail the li'l bugger anyway.
You say, "Hail, Jo Ironshield"
Jo Ironshield says to you,"Can I help you?"
You say to Jo Ironshield,"I understand you make truth potions."
Jo Ironshield says to you,"Are you with the Alchemists' Guild?"
You say to Jo Ironshield,"I'm with Investigative Operations. Confess!"
Jo Ironshield says to you,"It was an accident. We were in the pub and Towser was being so smug about whatever it is he was doing. He wouldn't say what it was, so I tipped some of this vial into his drink."
You say to Jo Ironshield,"That's against Alchemist Rule 214.7, Subchapter C, as revised."
[Editor's note: C is for Cookie. That's good enough for me.]
Jo Ironshield says to you,"I didn't think the potion would work! It's in early development! Please don't turn me out of our Guild!"
You say to Jo Ironshield,"You haven't given me any reason not to recommend your dismissal."
Jo Ironshield says to you,"Don't tell Magus Weskah I found out about the shield! There were only four of us in the pub at the time anyway -- Towser, his wife, Arbuthnot and myself."
You say to Jo Ironshield,"What did you learn about the shield? I must do a thorough investigation."
Jo Ironshield says to you,"Not much, really. Towser lost the design contest and was rather bitter. And he hates the hat his wife was wearing. He didn't know when the shield would be built, if ever, or where it would be centered. Only the Magus knows that!"
You say to Jo Ironshield,"I see. Do you have the remaining truth potion?"
Jo Ironshield says to you,"Yes, here it is. Please let me remain in the Guild!"
You say to Jo Ironshield,"We'll just see about that."
Alright. Now that we have our hands on some Truth Potion, let's go find the mage who is heading up this magic shield project and pry some useful information out of 'em.
Magus Weskah is a drunken lush who will say or do anything while hittin' the bottle. Take advantage of this poor idiot's debilitating social disease. Magus Weskah can be found drinking it up in the back of Irontoe's East in North Qeynos.
You say, "Hail, Magus Weskah"
Magus Weskah says to you,"Is there something I can help you with?"
You say to Magus Weskah,"Aren't you a Magus? Why are you hiding in here?"
Magus Weskah says to you,"Hiding? That's a good term for it. I am actually learning about the brewing process from these good folks."
You say to Magus Weskah,"The brewing process?
Magus Weskah says to you,"I'm curious about fermentation."
You say to Magus Weskah,"Why? Surely a Magus has more important things on her mind."
Magus Weskah says to you,"Fermentation is vital! Without the processes behind it, why, we'd have no bread! No ale! No ale, indeed."
You say to Magus Weskah,"I have some ale."
Magus Weskah says to you,"Do you? I must admit, all this talk about fermentation has made me a bit...heh...thirsty."
You say to Magus Weskah,"I always carry a vial of ale with me when I travel. Here you go!"
Magus Weskah says to you,"A vial? How interesting...does it...well, I never! This is the worst tasting ale I've ever had!"
You say to Magus Weskah,"Does this outfit make me look fat?"
Magus Weskah says to you,"That style is not as flattering as you might like to think!"
You say to Magus Weskah,"What are you really developing?"
Magus Weskah says to you,"It's a magical shield to protect Qeynos in case of assault, using funds raised through recent tax increases. While there is no evidence of an imminent threat, we must remain vigilant! Supplies arrive daily to assist us in maintaining the shield. It is heavily guarded."
You say to Magus Weskah,"Where will it be located?"
Magus Weskah says to you,"It's centralized at the Mage's Tower and...wait a minute, no one keeps ale in a vial! Off with you before I call the guards!"
You say to Magus Weskah,"I was just leaving."
Alright! Finally some concrete information! Time to take our happy asses back to our good pal Vernon (Remember him? Back to the Fish & Ale Inn in Qeynos Harbor) and see what this li'l nugget of info is worth to him.
You say, "Hail, Vernon Tinworthy"
Vernon Tinworthy says to you,"What do you want?"
You say to Vernon Tinworthy,"I've been talking with folks around town."
Vernon Tinworthy says to you,"So what? You want a reward for that? I talk with folks all the time."
You say to Vernon Tinworthy,"Guess you don't want to know what I've heard."
Vernon Tinworthy says to you,"Calm down, pal. You didn't sign up to be coddled. You want to make changes in how these folks operate. If your skin's too thin to handle it, maybe you should quit."
You say to Vernon Tinworthy,"I'm not a quitter."
Vernon Tinworthy says to you,"Then tell me what you've heard. What's this shelter they're making?"
You say to Vernon Tinworthy,"It's a magical shield to protect Qeynos."
Vernon Tinworthy says to you,"A magical shield? More like a magical waste of coin! "Now you see your hard-earned coppers...and now you don't!" What won't that little girl think of next? We wouldn't stand for this kind of waste in Freeport."
You say to Vernon Tinworthy,"I've given you what you asked for. What are you going to trade to me for it?"
How about a nice hot cup of step-n-fetch, errand-boy?! End, Trade Secrets.
-= The Concordium's Delivery =-
Now that we know the basic information about this magical shield system, it's time for us to get serious about gathering
some intelligence on the system and halting the progress of the project. Get ready for some good `ol 007-style espionage!
Vernon Tinworthy says to you,"I like you, pal. You're direct and honest. You've got a bright future ahead for you in Freeport. That is...if you have the guts to continue "trading" for us."
You say to Vernon Tinworthy,"That depends. What's in it for me?"
Vernon Tinworthy says to you,"Ha! I knew you were right for the job! Listen up: all this information you got from the locals boils down to Qeynos making some kind of shield, right? Freeport's not on the offense, so what they're protecting is a little vague, isn't it?"
You say to Vernon Tinworthy,"True."
Vernon Tinworthy says to you,"We need details. Even if it's a magical device, it has to have a physical presence and that's what we need to target."
You say to Vernon Tinworthy,"The Magus said it would be at the Mage Tower."
Vernon Tinworthy says to you,"Sure, sure...right before that truth potion wore off, eh? I don't trust 'em, pal. And neither should you."
You say to Vernon Tinworthy,"What's the plan then?"
Vernon Tinworthy says to you,"The first rule in the business is that you confirm everything twice, three times if possible. This time, we need to find out from the Concordium when they'll be working. They'll know when and where extra guards are being scheduled. That's how we'll know where this thing really is, and when it'll be there."
You say to Vernon Tinworthy,"They aren't going to just tell me what's what."
Vernon Tinworthy says to you,"No, but they yap their mouths off when they're bored, especially on the night shift. Go around to several places where you see some of those Augurers hanging around, wait a while and listen. But don't let them see you, whatever you do. Take this voice modulator. It's a gnomish device that will let you listen in without getting caught. The Concordium will have your head if they suspect you're onto them."
Vernon hooks you up with a nifty li'l device called a Voice Modulator. Supposedly this allows you to eavesdrop on conversations from a
sufficiently not-suspicious-looking distance.
Vernon Tinworthy says to you,"Good luck, pal. Folks'll talk if you keep coming back here. Our friend Towser in Elddar Grove will take it from here with you. He was supposed to be our inside contact, until he lost that contest. But you can trust him. See you around."
At this point you need to eavesdrop on several Concordium Augerers' conversations. Vernon isn't very helpful so here is a quick tutorial on using the listening device. This should save you a few minutes of fumbling around like a goon, trying to figure out how to get the dumb thing working.
=====================================
Voice Modulators for Complete Retards
- Find the target of your eavesdropping.
- Sneak around near them until you find a spot where you get the following message: "I should be able to use my voice modulater to overhear the Mages without being caught."
- Target the victim and right-click the Voice Modulator in your inventory.
- Along with the item information, a box will pop-up asking you if you wish to stick the device in your ear. Do so, and you will hear your target's conversation and the quest will update.
=====================================
With the information that you have learned about the plans regarding the shielding units, head back to Elddar Grove and speak to that ball of gnomish punting goodness, Towser Flizgibbert.
You say, "Hail, Towser Flizgibbert"
Towser Flizgibbert says to you,"Vernon sent you... And? You want a xegonite medal or something?"
You say to Towser Flizgibbert,"Whose side are you on, anyway?"
Towser Flizgibbert says to you,"I might ask you the same question! Whose side ARE you on? Do you even know?"
You say to Towser Flizgibbert,"I'm tired of the underhanded way things get done in Qeynos."
Towser Flizgibbert says to you,"You're telling me...I should have bribed someone to win the design contest, but we were all so sure... Anyway, what did you find out?"
You say to Towser Flizgibbert,"They're expecting delivery late at night, but the guards weren't sure exactly when."
In league with a gnome?! You ARE evil! End, Concordium Delivery.
-= Quick & Dirty Checklist Version =-
Trade Secrets
The Concordium's Delivery